

Any text you enter becomes part of the name template. The text field lets you create new templates. is the name of the active camera or viewport.is the root name of the MAX scene file.Lets you choose a file name based on the 3ds Max scene and system settings, where: If you want a specific format, select it from the Name template list first. Opens the Create Animated Sequence File dialog. Note it is recommended to have at least several hundred frames in your Max scene before selecting your path for a serious walkthrough.When the preview is created, opens the Media Player and automatically plays the preview. Other controls include constant speed, setting the eye level follow the path (so camera is always looking ahead of where its going) Field of View etc. Upon starting the routine a dialogue box is displayed where it can create a camera or use an existing camera, set the type free or target and ultimately pick the path you want the camera to follow. Walkthrough Assistant can be located under the animation menu, and is highlighted below. The routine is called the Camera Walkthrough Assistant and originates from a script that came with an early version of Max which in turn was borrowed, from Max's retired sister product 3d Studio Viz. You can set a height for the path to represent the 'head' height but actually with this following tip it isn't really necessary as the application will do much of the tedious setup for you! Open up your model and draw or import a nicely curved spline object, ideally one without any kinks or sharp corners. It is in fact very easy to do once you have grasped the basics of Max concepts. This is a common topic that Cadline covers in a 3ds Max essentials class.
